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Kevin W. Taylor
INTERACTIVE
As an experienced professional game developer, I have contributed to large-scale projects as a designer, conceptual artist, and 3D environmental modeler. I’ve also worked on various independent game development projects to keep my skills current. This includes small demos like the Clerks Game Demo, and more recently, the development of a high-end cinematic adventure game in Unreal Engine 5. Tentatively titled Chiron, this game will showcase my expertise across scriptwriting, concept design, modeling, animation, VFX, and game engine development.






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